Spells are a robust category of powerful arcane rituals that can be cast to fight your enemies, enhance yourself or otherwise interact with the world.
Spells are crafted into a weapon by using various essences found throughout the world and decay durability as they are used. Spells can also be enhanced when crafted by assigning up to 5 plants that provide different effects.
Four weapons can be equiped at the same time, allowing for 8 spells to be available without swapping weapons from your inventory. Additional spells can be prepared on weapons in your inventory to cover your needs.
Spells can sometimes be charged or channeled. Charged spells will often do more damage if they are charged for a few seconds before release. Channeled spells do consistent damage while they are channeled.
There are 6 types of essence that can be collected in the world to create different spells, and the base 'Arcana' is always available without requiring any essence.
Spells are divided in 6 categories, where 4 of them are combat types. (This is not clear. This text used to say spells could 'enchance crafting' if so an explanation is required)
Spell Types[ | ]
Arcana[ | ]
Nature's Essence[ | ]
Dark Essence (Uses Health to Cast)[ | ]
Light Essence[ | ]
Storm Essence[ | ]
Fiery Essence[ | ]
Frozen Essence[ | ]
Spell Modifiers[ | ]
At the time a spell is crafted onto a weapon, additional material components can be used to modify or add additional properties to the spell. There are 5 properties which can be modified.
- Damage: The amount of damage a spell does.
- Range: The distance and/or radius of a spells effect.
- Energy: Increases the number of uses of a spell before the material components of the spell are used up and the spell is exhausted.
- Bleed: Adds damage over time to the effect of the spell.
- Life Leech: A portion of the spell's damage will be absorbed by the player as life.
A limit of 5 additional ingredients may be added to any spell, and in any combination. Multiples of the same ingredients can be used, but the bonuses granted do not fully stack (Two 5% damage modifier Cultist Leafs used do not equal 10% bonus damage); instead the next ingredient added provides a somewhat reduced effect.
- Example 1. Five crowberries are used, up to 5 % increase in spell damage (there is a reduction effect when using multiples of the same ingredient.)
- Example 2. One Buskas Leaf +2% damage, One Rowa Berries 5% Range increase, One Bone +1% Leach.
The increase in spell damage also increases the amount of heal on healing spells.
Damage[ | ]
Item | Effect | Percent Mod | Source |
---|---|---|---|
Crowberry | Bonus Damage | 1% | Harvested |
Buskas Leaves | Bonus Damage | 2% | Harvested |
Snowdonia Hawkweed | Bonus Damage | 3% | Harvested |
Cultist Leaf | Bonus Damage | 5% | Harvested |
Obsidian | Bonus Damage | 7% | Harvested / Crafted |
Blood Soul Shard | Bonus Damage | 15% | Drop |
Umbrusite | Bonus Damage | 15% | Harvested |
Range[ | ]
Item | Effect | Percent Mod | Source |
---|---|---|---|
Mushrooms | Bonus Range | 2% | Harvested |
Rowan Berries | Bonus Range | 5% | Harvested |
Faery Dust | Bonus Range | 7% | Drop from Sprites |
Feather | Bonus Range | 10% | Drop from Birds |
Phoenix Feather | Bonus Range | 14% | Drop from Phoenix |
Dracul Heart Shard | Bonus Range | 20% | Drop |
Dendritic Cell | Bonus Range | 25% | Harvested |
Energy[ | ]
Item | Effect | Percent Mod | Source |
---|---|---|---|
Ghost Orchid | Bonus Energy | 2% | Harvested |
Buffalo Felt Leaves | Bonus Energy | 3% | Harvested |
Kylma Flower | Bonus Energy | 4% | Harvested |
Precious Stone | Bonus Energy | 5% | Extracted |
Snapdragon | Bonus Energy | 6% | Farmed |
Irisite | Bonus Energy | 10% | Crafted |
Dragon Scale | Bonus Energy | 14% | Drop from Dragons |
Dragon Stone | Bonus Energy | 16% | Drop from Dragons |
Phoenix Spirit Shard | Bonus Energy | 20% | Drop |
Prismatic Stone | Bonus Energy | 25% | Harvested |
Bleed Damage[ | ]
Item | Effect | Percent Mod | Source |
---|---|---|---|
Corpse Flower | Bleed Damage | 2% | Harvested |
Black Helleborne | Bleed Damage | 3% | Farmed |
Dark Plasma | Bleed Damage | 4% | Drop from Abomination |
Elixir of Bleeding Hearts | Bleed Damage | 6% | Crafted |
Demonic Eye | Bleed Damage | 8% | Drop from Pyrant |
Sickly Heart | Bleed Damage | 12% | Drop from Abomination |
Life Leech[ | ]
Item | Effect | Percent Mod | Source |
---|---|---|---|
Bones | Life Leech | 1% | Drop from Undead |
Eagle Skull | Life Leech | 1% | Drop from Birds |
Mandrake Root | Life Leech | 1% | Farmed |
Kaltbiture Herb | Life Leech | 1% | Harvested |
Elixir of Stolen Life | Life Leech | 2% | Crafted |
Unicorn Blood | Life Leech | 2% | Drop from Unicorns |
Phoenix Egg | Life Leech | 3% | Drop from Phoenix |